
The shared vault wall
The campaign becomes a place players can revisit, rather than a simple claim screen. The vault wall borrows the same playful fantasy language as the current project and turns the mechanic into a visible, scrollable destination.
A campaign mechanic built around collecting Arcane Keys, binding a place in a shared magical vault, and revealing every reward together at the end of the campaign.
Keys can be earned through partner communities, NFT ownership, quests or direct giveaways. Each key lets the holder claim a sealed position in the Grand Vault. The reward remains hidden until the global Grand Unsealing, so participation stays valuable throughout the full campaign rather than dropping once headline prizes are discovered.

The campaign becomes a place players can revisit, rather than a simple claim screen. The vault wall borrows the same playful fantasy language as the current project and turns the mechanic into a visible, scrollable destination.

The key does something immediately: it claims and magically binds a seal rather than pretending to open something that remains locked. That makes the action feel meaningful right away.

The reveal is treated as a campaign finale instead of a silent state change. At zero, doors across the vault open with different colours, rarity effects and featured prize moments.

After the event, the experience shifts naturally back toward the existing collection UI. In-game items keep the established collectible-card feel, while USDC prizes get a matching but clearly separate reward treatment.